Developmental thoughts

As I found out the hard way: babies doe not come with instructions. Well actually they do, but I don't think that single sheet of A4 paper the hospital hands you after they're done with you is a proper manual. You can buy numerous books about them little critters but none explain in a satisfactory simple way the developmental process that is currently complicating your life.

You see, for some reason, on rather fixed points (with a variation of a couple of weeks) in their little lives babies switch into some kind of parent-über-irritation mode. Going from perfectly happy publicly presentable sickingly cuteness to bloodcurdling unmanageable pieces of contradiction. The books tell you they're going through periods of complex change in which they may acquire new abilities which themselves are not fixed, but which are possible within the blah blah blah.

They're not fooling anyone. Them babies are leveling.

With the coming of the game era, current generations are well trusted with the mechanisms of electronic adventuring and player development. Perhaps I am the first to notice, but babies do level. When they've acquired enough experience points, they level. And when they do, they themselves choose in what skills, feats or abilities they invest the harvested XP.

Those few lines, myverygoodfriends, explain in crystal clear simplicity and complete to the last detail the developmental process of babies.

It goes without saying that some babies gather XP faster than others and that some skills only become available at certain levels. For instance, our child is currently spending all it's XP on physicals: increasing balance, stamina, strength etc. putting next to no points in speech development. But however hard she may try, she still has no sufficient level do gain "walking". The books will tell you that's because of the fact that her body is not yet properly shaped, and only when she reaches certain proportions she be able to walk. But you can just as well say that she hasn't got sufficient level to unlock that skill.

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